#ifndef GAME_MANAGER_H
#define GAME_MANAGER_H

#include "Room.h"
#include "Item.h"
#include "Player.h"
#include "Inventory.h"

using namespace std;

class GameManager
{
public:
    GameManager();
    ~GameManager();
    void ShowTitleScreen();
    void StartGame();
    void EndGame();
    void ChangeRooms(const Room& newRoom);
    
    static bool quit;
private:
    vector<Room> environment;
};

#endif